Okay, not sure if any of the people who requested the C++ bindings are still around. However I have completed a port of the test program to C++ using the new bindings I just created. I still have some bugs to fix and to make sure it doesn't leak... but if anyone interested in the C++ bindings can take a look and see what they think... C++ has not been my language of choice and I may not know the best way to do things. I'm considering it alpha quality at the moment and subject to change.
There are a few changes I am considering before declaring it beta... like switching from "const char *" to std:: string if all the compilers will support it... and maybe changing HTREEITEM to be an Object-oriented class. (I did not do that since unlike normal widgets it is difficult to detect when a tree node is destroyed).
There are a few changes I am considering before declaring it beta... like switching from "const char *" to std:: string if all the compilers will support it... and maybe changing HTREEITEM to be an Object-oriented class. (I did not do that since unlike normal widgets it is difficult to detect when a tree node is destroyed).