Download SHA256: 7f94a5039575c1c5b5c33102d6dd5ca06620c90180df27215c7a502fdad5e8c2
Source Code GitHub: White-Star MXP (Use branch "Mac" on both repositories)
Release Notes
This version has re-added a fix I put in last year that got wiped out when Moonchild reverted to an older version of NSPR... should improve performance on Big Sur because it can successfully load OpenGL now to enable acceleration.
Update: Minor update 29.4.0.1 to temporarily put FUEL back into the main version as well.
Experimental Build
Download SHA256: 75a66a66e5347771ba9056bb2d309c8894e8aa43c1d5efaed31159d2aa81cdb9
This experimental build is a bit different from the last one, it has the dual system and FUEL put back... and built with gamepad support. So it should be able to run old Firefox extensions. The previous version additionally had WebRTC enabled, but it appears WebRTC support needs to be updated to support the new version of libcubeb. I haven't delved into it yet, but it appears to be an upstream problem, so not sure if I should work on it myself or not... I'll investigate further and if possible release an updated experimental build with WebRTC when I can.
Brian
Source Code GitHub: White-Star MXP (Use branch "Mac" on both repositories)
Release Notes
This version has re-added a fix I put in last year that got wiped out when Moonchild reverted to an older version of NSPR... should improve performance on Big Sur because it can successfully load OpenGL now to enable acceleration.
Update: Minor update 29.4.0.1 to temporarily put FUEL back into the main version as well.
Experimental Build
Download SHA256: 75a66a66e5347771ba9056bb2d309c8894e8aa43c1d5efaed31159d2aa81cdb9
This experimental build is a bit different from the last one, it has the dual system and FUEL put back... and built with gamepad support. So it should be able to run old Firefox extensions. The previous version additionally had WebRTC enabled, but it appears WebRTC support needs to be updated to support the new version of libcubeb. I haven't delved into it yet, but it appears to be an upstream problem, so not sure if I should work on it myself or not... I'll investigate further and if possible release an updated experimental build with WebRTC when I can.
Brian